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Thread Statistics | Show CCP posts - 13 post(s) |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3775
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Posted - 2014.09.02 08:31:00 -
[1] - Quote
Retar Aveymone wrote:The invention job cost should not include the cost of the interfaces (as those are not used up).
If you're talking for the calculation for the cost to install the invention job, it doesn't.
It's based off the cost to build thing you're inventing to.
Source: the numbers match up with my calculator which does it that way. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3775
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Posted - 2014.09.02 10:06:00 -
[2] - Quote
Retar Aveymone wrote:SJ Astralana wrote:On the topic of sniping, I'd like to see the bid changed to maximum bid, similar to ebay. In the UI, you would see the current winning bid, but you wouldn't see the winning bid's maximum bid. That way, a bidder can do a valuation, set the maximum, and have incremental bids dropped in until a winner is determined. This would be fantastic.
How would you handle multiple bids?
The way the system works now is: multiple people can all put bids in, which count to the system level bid.
X puts 3 Y puts 7 Z puts 15
which leads to a total bid of 25 for the system.
If the next highest bid for a system is 20, what you're suggesting would go up to 21. But how does that break down into X Y and Z's bids, for ISK returned?
(not saying it's a bad idea. Just wondering how you'd suggest implementing it) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3775
|
Posted - 2014.09.02 10:12:00 -
[3] - Quote
Samsara Toldya wrote: I really like some of the changes made... yet I stopped with the industry part of the game. I don't find the motivation to update my spreadsheets each time a blueprint is changed and I fail to see an easy way to import my blueprints without using different sources like YAML, XML, SQL, CREST and whatever. If the charakter blueprint API would include the materials needed to build stuff with given ME/TE I'd take a look at it...
pssst. I put together a few useful things. So has lockefox.
Spreadsheet with the materials to make things: https://www.fuzzwork.co.uk/dump/hyperion-1.0-101505/industryActivityMaterials.xls.bz2 (there are others in the same directory that you'll probably want. invTypes for lookups for the names. industryActivity* for other industry details)
If you want to load your list of blueprints into a google docs spreadsheet: https://github.com/fuzzysteve/eve-googledocs-script/blob/master/blueprints.gs
If you want a bunch of handy functions for getting indexes and so on: http://eve-prosper.blogspot.co.uk/2014/07/building-better-spreadsheets-crius.html
https://www.fuzzwork.co.uk/blueprint/costindex.php if you want to browse indexes out of game. The map if you want to look in game. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3818
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Posted - 2014.09.09 09:13:00 -
[4] - Quote
Kenneth Feld wrote:http://cdn1.eveonline.com/www/newssystem/media/66057/1/full_pricing_formula.png
if that is no longer the formula, can you please advise as to the new formula - obviously we know starbase got removed
The formula is accurate (other than the reduction due to hours run. That was removed), but not for us to use, as we don't get the raw figures.
We use:
cost of materials of the output using the adjusted cost from the api, at ME 0 multiplied by 0.02 if it's a research/invention/RE/copy job multiplied by the cost index for that activity, in that system. multiplied by 1.1 if it's in an NPC station, or by the tax multiplier set on PC facilities multiplied by the team cost multiplier (team cost of 4% = 1.04 multiplier) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3818
|
Posted - 2014.09.09 11:25:00 -
[5] - Quote
Jon Lucien wrote:CCP Greyscale wrote:Jon Lucien wrote:CCP Greyscale wrote: Can someone show their working on this (ie the calculations you're doing that lead you to conclude that the numbers are wrong) so (again) we can be sure we're looking at the right problem :)
Sure. Here's the calculations as per the information provided in the 3rd party tools dev blog on cost calculations: http://community.eveonline.com/news/dev-blogs/industry-3rd-party-developers/ (Industry cost calculations section near bottom) I'll be using a tengu right now since that's what I produce and can easily screenshot. I'm leaving teams out to simplify. The formula should be [Base production cost] x [# of runs] x [System Index] x [Facility bonus] x [Tax] For a tengu the base production cost at this moment is 145,637,495.34I'm using 1 run for simplicity. System index for 2R-CRW right now is 0.047806290891008 as returned by the api 2R-CRW has an amarr outpost which should give a 0.5 multiplier according to http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/?_ga=1.264323215.1609854296.1406338389 Appendix 2 Our Tax rate is 15% ( 1.15) 145637495.34 * 1 * 0.047806290891008 * 0.5 * 1.15 = 4003374 rounded up. Current in-game job cost install fee: 8008163 isk Here's the screenshot of this: http://i.imgur.com/kX3k6m6.png?14003374 / 8008163 = 0.49991165 close enough to 0.5 It seems really obvious to me that the facility bonus wasn't properly applied in game Oh. I see the problem. The system index listed by the API includes all the applicable station-type bonuses, so the 0.04 number you're getting has already been halved due to the outpost. (You'll note in the 3rd party blog it does not at any point direct you to multiply in the station bonuses; this is because they're already included in the index as just described.) Thank you for the clarification. I would like to point out however that the dev blog actually does tell me to multiply in the station bonus. Under the "Industry Cost Calculations" section step number 5: "Multiply the cost by any facility bonuses as described in the ramAssemblyLineTypes" Since this is not the case there needs to be an official word somewhere of how costs are now calculated since all of the published words are out-of-date.
baseCostMultiplier from ramAssemblyLineTypes is 1 for all rows.
 Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3818
|
Posted - 2014.09.09 11:32:00 -
[6] - Quote
Charlie Firpol wrote:CCP Greyscale wrote:Czeris wrote:Why are the bpcs found in data/relic sites still me 0/0?
We discussed this and I think came to the conclusion that we should probably leave them as-is, as we'd prefer invented BPCs to be the primary source. We're aware that this devalues some sites somewhat, and it's something we will likely revisit after further invention changes are done. Before Crius, you could get like a little gem from time to time, like a 3run BPC for a T2 large CCC with really nice ME level. You still had to invest a couple hundret million ISK and you had to babysit your order for days or weeks because the demand for those rigs is pretty low but in the end you could, potentially, make a really nice profit. Now, if you find such a BPC, you are better of trashing it or trying to sell it to some idiot that doesnt know better on contracts.
Just having a quick poke at the numbers, the answer is: not so much.
The differences with ME are far far smaller now. Especially when you're dealing with limited runs.
(sure, right now the price doesn't make sense at pretty much any level (with decryptors) but that's probably due to stock. or people not paying attention.) Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3820
|
Posted - 2014.09.10 14:38:00 -
[7] - Quote
Medalyn Isis wrote:Also I second it would be nice to get a breakdown of which factors are attributing to the system cost. Ie would be nice to know the job activity in system without having to back calculate all the maths. It isn't very intuitive how it is displayed on the map, as it isn't actually a proper indicator of system activity if it is taking station facilities into account.
*inserting size 11 boot *
Probably best to think of it as 'contention for workforce, allowing them to negotiate better wages'
Lots of stations = more workers.
Amarr Outpost = slave workers. (so you pay them less)
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
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